Friday, March 29, 2019

9 Best Highest Paying URL Shortener Sites to Make Money Online

  1. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  2. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  3. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  5. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  6. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  7. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  8. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  9. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.

Gymkhana Seven: Need For Speed No Limits

[Hoonigan] Ken Block: Wild in the Streets of Los Angeles





Sadly EA has chosen to let the year slide by without a new Need for Speed title. However, they have announced a new title for mobile platforms called Need for Speed: No Limits.
Read Now »

Grow Your Indie Game With Google Play

Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing

Google Play empowers game developers of all sizes to engage and delight people everywhere, and build successful businesses too. We are inspired by the passion and creativity we see from the indie games community, and, over the past few years, we've invested in and nurtured indie games developers around the world, helping them express their unique voice and bring ideas to life.

This year, we've put together several initiatives to help the indie community.

Indie Games Showcase

For indie developers who are constantly pushing the boundaries of storytelling, visual excellence, and creativity in mobile we are announcing today the Indie Games Showcase, an international competition for games studios from Europe*, South Korea and Japan. Those of you who meet the eligibility criteria (as outlined below) can enter your game for a chance to win several prizes, including:

  • A paid trip and accommodation to the final event in your region to showcase your game.
  • Promotion on the Google Play Store.
  • Promotion on Android and Google Play marketing channels.
  • Dedicated consultations with the Google Play team.
  • Google hardware.
  • And more...

How to enter the competition

If you're over 18 years old, based in one of the eligible countries, have 30 or less full time employees, and have published a new game on Google Play after 1 January 2018, you can enter your game. If you're planning on publishing a new game soon, you can also enter by submitting a private beta. Submissions close on May 6 2019. Check out all the details in the terms and conditions for each region. Enter now!

Indie Games Accelerator

Last year we launched our first games accelerator for developers in Southeast Asia, India and Pakistan and saw great results. We are happy to announce that we are expanding the format to accept developers from select countries in the Middle East, Africa, and Latin America, with applications for the 2019 cohort opening soon. The Indie Games Accelerator is a 6 month intensive program for top games startups, powered by mentors from the gaming industry as well as Google experts, offering a comprehensive curriculum that covers all aspects of building a great game and company.

Mobile Developer Day at GDC

We will be hosting our annual Developer Day at the Game Developers Conference in San Francisco on Monday, March 18th. Join us for a full day of sessions covering tools and best practices to help build a successful mobile games business. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google. Sign up to stay up to date or join us via livestream.

Developer Days

We also want to engage with you in person with a series of events. We will be announcing them shortly, so please make sure to sign up to our newsletter to get notified about events and programs for indie developers.

Academy for App Success

Looking for tips on how to use various developer tools in the Play Console? Get free training through our e-learning program, the Academy for App Success. We even have a custom Play Console for game developers course to get a jump start on Google Play.

We look forward to seeing your amazing work and sharing your creativity with other developers, gamers and industry experts around the world. And don't forget to submit your game for a chance to get featured on Indie Corner on Google Play.

* The competition is open to developers from the following European countries: Austria, Belgium, Belarus, Czech Republic, Denmark, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Romania, Russia, Slovakia, Spain, Sweden, Ukraine, and the United Kingdom (including Northern Ireland).


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Detallada La Compatibilidad Y Función De Los Amiibos De Metroid: Samus Returns



Hace poco Nintendo ha lanzado la pagina oficial de Metroid: Samus Returns, un juego muy esperado para 3DS. Poco después de la inauguración de dicha pagina se nos ha dado información sobre la compatibilidad con amiibos del juego.
Se lanzaran dos amiibos del juego el mismo día de lanzamiento del propio videojuego que serán compatibles con este pero también serán compatibles los amiibo de Samus y Samus Zero de Super Smash Bros. para desbloquear mas contenido.

El contenido que ofrecen los diferentes amiibos son:

Samus Aran (colección Metroid )
Elon Reserve Tank (recuperación de la habilidad especial)
Metroid II Art Gallery (se desbloquea tras superar el juego)

Metroid (colección Metroid)
Metroid Marker (te dice la ubicación del Metroide más cercano)
Modo de dificultad FUSION (Se desbloquea tras terminar el juego)

Samus Aran (colección Super Smash Bros.)
Missile Reserve Tank (recuperación de misiles)
Concept Art Gallery (se desbloquea tras superar el juego)

Zero Suit Samus (colección Super Smash Bros.)
Energy Reserve Tank (recuperación de energía)
Sound Test (se desbloquea tras superar el juego)

¿Que os parecen estos amiibos y lo que ofrecen?,¿los comprareis?.

Thursday, March 28, 2019

Shadow Fight 3 Game Ko Kaise Download Kare Without Playstore ? || Hindi/Urdu?





Namaskar Dosto, Advik Gamer me aap Sabhi ka Bahut Bahut Sawagt hai or Mera Name Shiva Pal Hai or dosto mujhe kuch din se lagatar comment a rahe the ki shadow fight 3 game ko kaise download kare to dosto aaj is post me mai aapko yahi batane wala hu ki aap kaise Shadow Fight 3 game ko  download kar sakte ho Dosto jaisa ki aap jante hai jo shadow fight 3 game hai wo abhi india, Pakistan, Bangladesh or bhi bahut sari country hai jaha par ise abhi officially Launch Nahi Kiya gaya hai Ye abhi canada, US or bhi kuch country me launch hua hai jiski wajha se india, Pakistan, Bangladesh ke log is game ko nahi khel sakte hai par dosto aapko tention lene ki koi bhi jarurt nahi hai aaj is post me mai aapko yahai batane wala hu ki agar aapki country me Shadow Fight 3 game launch nhi hua hai to aap kaise shadow fight 3 game ko download karke khel sakte ho without Playstore yahi aaj is post me mai aapko jo Shadow Fight 3 game ki download trick batane wala hu wo without palystore hai or dosto is topic par mai post he nhi video bhi bana chuka hu so agar aapko post nhi read karna hai to aap simple meri video dekh sakte ho to chaliye sikhte hai ki shadow fight 3 game ko kaise download karte hai......

Download Shadow Fight 3 For Android

Shadow Fight 3 Apk  -  Download
Shadow Fight 3 obb Data -  Download
Es File Explorer  - Download


Shadow Fight 3 Game Ko Apne Android Phone Me Kaise install Kare ?

Step 1:------

First To All Aap uper diye gye link se Grand Theft Auto San Andreas Apk + OBB Data and es File Explorer ko Apne Android Phone Me Download Kare Download Karne ke bad aap sabse pahle apne Android phone me es File Explore Or Shadow Fight 3 apk File ko install kare.


Step 2:------

Dosto Shadow Fight 3 ka apk file or es File Explore ko install karne ke bad aap Simple es File Explorer ko open kare uske bad aapne jaha par Shadow Fight 3 ka obb data download kiya tha waha par Jaye uske bad aap Shadow Fight 3 ke obb data ke uper kuch time tak press kare or jaise he aap Shadow Fight 3 ke obb data ke uper press karege to aapko ek More ka option dikhai dega jaisa ki aap abhi is ScreenShot me dekh sakte hai to aapko Simple us more ke option par click karna hai.





Step 3:------

Ab Aapko ek Extract To Ka option dikhai dega to aap Simple Extract To ke option par click kare.





Step 4:------

Ab Aapko Chose Path>>Sd Card  Par Click Karna Hai 3rd Wale option Par Click Kare




Step 5:------

Uske Bad aapko Apni Phone Ki Storage Select karni hai yad rahe aap external SD Card Select na kare aapko apne phone ki storage select karni hai.




Step 6:------

Ab Aapko Yaha Par ek Android Name Ka Folder Dikhai Dega To aap Simple Us Par click Kare.



Step 7:------

Uske bad aapko ek obb name ka folder show hoga to aap Simple us par click kare or OK ke Button par Click Kare.



Dosto Ab Shadow Fight 3 ka obb data Decompress Hona Suru Ho Jayega to aap simple thoda wait kare.





To Dosto Ab aapka Shadow Fight 3  ka obb data Decompress ho chuka hai to aap simple Back Aajaye or Shadow Fight 3 ko Open Kare or Jaise he aap Shadow Fight 3 Ko Open Karege to aapke phone me Shadow Fight 3 successfully Run Karega.




Dosto Agar Aapko is Post Se Samjh Nahi Aaya hai To aap niche wali meri video dekh sakte ho or sikh sakte ho or agar aapko fir bhi kahi par koi dikkat a rahi hai to aap simple niche comment karke puch sakte ho to dosto agar aapko ye post achha laga ho to aap hume niche comment box me comment karke jarur bataye mai milta hu aapse next post me jai Hind Vande Matram.

Ep 25: Top Faves With Dave Goes To The Library II: Nonfiction Is Live!

Ep 25: Top Faves with Dave goes to the Library II: Nonfiction
https://soundcloud.com/user-989538417/episode-25-top-faves-with-dave-goes-to-the-library-ii
We talk with Dave Tubbs about the nonfiction books that inspire our gaming.

The Veteran Wargamer is brought to you by Kings Hobbies and Games
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Follow Dave Tubbs on Twitter @frmrsldrfgtplyr

Other companies we mentioned:
The Face of Battle - John Keegan https://www.amazon.com/Face-Battle-Study-Agincourt-Waterloo/dp/0140048979
Commands and Colors https://www.commandsandcolors.net/
Baccus https://www.baccus6mm.com/

The French Foreign Legion: A Complete History of the Legendary Fighting Force - Douglas Porch https://www.amazon.com/French-Foreign-Legion-Complete-Legendary/dp/161608068X

The Templars: The Dramamtic History of the Knights Templar  - Pierce Paul Read https://www.amazon.com/Templars-Dramatic-Powerful-Military-Crusades/dp/0312555385

The Soviet Army FM Series - US Army Google it for a ton of PDFs
PFC C-in-C http://www.pfc-cinc.com/front_page.html
PicoArmor https://www.picoarmor.com/

The Last Battle - Cornelius Ryan https://www.amazon.com/Last-Battle-Classic-History-Berlin/dp/0684803291
Rommel - Sam Mustafa https://sammustafa.com/rommel/
Rapid Fire! http://www.rapid-fire-uk.com/

Homage to Catalonia - George Orwell https://www.amazon.com/Homage-Catalonia-George-Orwell/dp/0156421178
A World Aflame https://ospreypublishing.com/a-world-aflame-interwar-wargame-rules-1918-39
Empress Miniatures http://www.empressminiatures.com/page9.htm

Bombs Away: The Story of a Bomber Team -  John Steinbeck https://www.amazon.com/Bombs-Away-Bomber-Penguin-Classics/dp/0143105914
B-17: Queen of the Skies - Avalon Hill https://boardgamegeek.com/boardgame/1032/b-17-queen-skies

The Bear Went Over the Mountain - Lester Grau https://www.amazon.com/Bear-Went-Over-Mountain-Afghanistan/dp/1304069451
The Other Side of the Mountain - Lester Grau and Ali Ahmad Jalali https://www.amazon.com/Other-Side-Mountain-Mujahideen-Soviet-Afghan/dp/1907521054/ref=pd_lpo_sbs_14_t_0?_encoding=UTF8&psc=1&refRID=46F0GWG2NTQZAZ30GFF3
Force on Force - Ambush Alley Games http://www.ambushalleygames.net/force-on-force-core-rules-pdf/
Plastic Soldier Company http://theplasticsoldiercompany.co.uk/index.php?main_page=product_info&cPath=93_94_95&products_id=1673
Battlefront - Team Yankee http://team-yankee.com/

Pegasus Bridge - Stephen Ambrose https://www.amazon.com/Pegasus-Bridge-June-6-1944/dp/0671671561
Stargrunt https://shop.groundzerogames.co.uk/rules.html
Tomorrow's War  http://www.ambushalleygames.net/tomorrows-war/
Cadian Imperial Guard - GW http://solegends.com/citcat1998us/c1998usp281-02.htm
Ork Kommandos - GW http://solegends.com/citcat1998us/c1998usp356-02.htm

Queen Victoria's Little Wars - Byron Farwell https://www.amazon.com/Queen-Victorias-Little-Byron-Farwell/dp/0393302350
The Sword and the Flame - Sergeants Three http://www.sergeants3.com/
Perry Miniatures https://www.perry-miniatures.com/

History of Rome - Livy https://www.amazon.com/Livy-Early-History-Penguin-Classics/dp/0140448098
The Twelve Caesars - Suetonius - Translated by Robert Graves https://www.amazon.com/Twelve-Caesars-Penguin-Classics/dp/0140440720/ref=sr_1_1?s=books&ie=UTF8&qid=1506815887&sr=1-1&keywords=twelve+caesars+robert+graves
Our Word is Our Weapon - Subcommandante Marcos https://www.amazon.com/Our-Word-Weapon-Selected-Writings/dp/1583224726/ref=sr_1_sc_1?s=books&ie=UTF8&qid=1506815906&sr=1-1-spell&keywords=sub+commandante+marcos
AK47 - Rules and figures by Peter Pig http://www.peterpig.co.uk/ak47.html
SASM - Operator Juarez http://www.kingshobbiesandgames.com/Operator-Juarez-s/188.htm
Greece and Rome at War - Peter Connolly https://www.amazon.com/Greece-Rome-War-Peter-Connolly/dp/1848329415
The Black Devil Brigade - Joseph Springer https://www.amazon.com/Black-Devil-Brigade-Special-Service/dp/0935553509/ref=sr_1_1?s=books&ie=UTF8&qid=1506816045&sr=1-1&keywords=black+devil+brigade+springer
Paddy Whacked: The Untold Story of the Irish Mob - J.T. English https://www.amazon.com/Paddy-Whacked-Untold-American-Gangster/dp/0060590033/ref=sr_1_1?s=books&ie=UTF8&qid=1506816098&sr=1-1&keywords=paddy+whacked
Mad Dogs With Guns - Howard Whitehouse https://ospreypublishing.com/mad-dogs-with-guns


Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Storium Starters: Crash Landing

Storium Starters are starting scene ideas for the generic Storium worlds available to everyone. They contain introductory narration, challenge text, outcomes, and some location or world information that may be necessary to understand the first scene, though I attempt to keep them generic enough that they can easily be slotted in regardless of other world details you might have designed. Along with the initial scene idea, they will also contain ideas for where the story could go from the starting point. Storium Starters are released to public domain and may be used without attribution for your own games.

This Storium Starter is meant for the Space Adventure world. It is possible you may find uses for this starter outside of that world, but your mileage may vary on that.

This starter assumes that you are using the Dauntless ship described in the world's cards. If you have another name and design for your ship, you may need to make modifications to make this make sense with your concept.

Scene:

In the moments before the crash, it was like the world went silent.

It didn't, of course. The crash was the loudest noise any of them had ever heard by far. But in the moments before it, they heard nothing. The world moved slowly, too slowly, and they could see every little detail, every tiny blade of grass, every speck of dirt on the ground that was coming far, far too close.

The world moved too slowly, yes, but too quickly as well. They had time to take everything in, but not enough time to *do* something about it. One eternal moment they were plunging towards the ground, staring in horror at the shuttle's viewscreen and blaring alarms. The next...

Impact.

They weren't sure how long it took for them to shake off the daze, to clear their vision, to scrabble at their safety harnesses and crumple out of their seats. They weren't sure quite how they got out of the shuttle. Some walked, or walked and crawled and stumbled. Some were carried.

When they were fully able to take in the world about them once again, they were clear of the shuttle, and they were alive. That was what mattered.

They each looked around. Others had gotten clear too. Everyone? That wasn't sure. Some, at least. Shell-shocked, defeated, despondent, defiant...the expressions varied, but all knew the danger they now faced.

The *Dauntless* - the ship on which they served - would search. But it would take time, and in the meantime, they had to survive.

They were on an unknown world, in the middle of a wild jungle of strangely-colored plants and natural metallic formations. They'd come to explore it, in fact - that had been the mission. Quietly explore, take some samples, get recordings of the local wildlife, determine if there was any sign of sentient life. They'd taken a few preliminary scans on the way down, and located a safe place to touch down.

That place was *hundreds* of kilometers away.

So, first things first: They needed a safe location where they could patch up anyone in need of it, take stock, and get their bearings. It wasn't safe to remain by the crash site longer than they had to. The noise would certainly have attracted some attention, and chances were, anything willing to approach could be deadly. It wasn't a good idea to go traipsing off into the jungle on a longer journey yet, but hopefully they could find a place nearby that would serve their needs for the moment.

Hopefully without stirring up any of their own trouble, or getting lost. The jungle was sure to be confusing, but on the bright side, the smoke rising from the crashed shuttle, higher and higher, could guide them back if they ran into trouble.

And the shuttle...the shuttle itself was totaled, a mangled mass of metal. It was hard to believe any of them had gotten out of it at all. It was sure to be dangerous - sharp bits of metal were poking out seemingly everywhere, and exposed wiring and damaged control panels emitted sparks. But there might be something of use in there - and at the very least, they needed some basic supplies. Best to get what they could from the shuttle before they had to leave.

Slowly, the team set to work. The mission was a wash, but they had a new one now: Survival.

Challenges:

  • Seeking (Relative) Safety:
    • Description: A crash-landing on a world that's still a mystery...there's sure to be dangers lurking in the wilds. Immediate survival is priority number one: You need a place you can defend.
    • Points: This is the major challenge for the scene. Assign it points equal to the number of players you have. 
    • Strong Outcome: You find a location nearby the landing site that is safe enough for now. There aren't any notable dangers near it for the time being.
    • Weak Outcome: You find a location nearby the landing site that *seems* safe enough for now. What significant danger did you miss spotting?
    • Uncertain Outcome Idea: The players find a safe location, but there's a danger approaching that they're aware of so their time there will be limited. Or, the players are unable to find a safe location, and return back to the crash site to let everyone know they're just going to have to get moving as soon as they can. Or, the players find a site that *could* be safe...once they deal with a more minor threat.
  • Salvage:
    • Description: Your shuttle crash-landed, and it won't be flying ever again. Best see what you can salvage from the wreckage before you move on.
    • Points: This is the secondary challenge for the scene. Assign it points equal to half the number of players you have, rounded up.
    • Strong Outcome: You salvage some general supplies and one particularly useful item from the wreckage...what is it?
    • Weak Outcome: You salvage some general supplies, and CHOOSE: You salvage a particularly useful item...what are it? But whoever played the most weakness cards (or a volunteer) is injured while they search the ship - how? OR: You salvage something that you think will be particularly useful - what is it? But you don't notice it was damaged badly in the crash.
    • Uncertain Outcome Idea: The characters discover an item that would be very useful to them...but it is trapped within the wreckage. Now they'll have to figure out a way to free it in another challenge.
These two challenges are both focused on searching or exploring in some ways, but emphasize to the players that the manner in which these challenges progress is up to them. If characters are more combat-focused, for instance, they're welcome to state that they encounter aggressive wildlife while exploring or other minor physical threats that they can overcome with their weapons and combat skill. Or, maybe there's something in the ship that's being blocked by a heavy object, and a big guy needs to move it out of the way.

Storium allows players a lot of leeway with defining what happens during a challenge, including defining their own threats if need be. The Outcomes should tell players the range of things that can ultimately result from a challenge, but the way the challenge gets to those outcomes is fairly open. Players should keep things on theme for each challenge, but should feel free to come up with details that suit what their characters can do...or what they really struggle with.

If you plan to do a second set of challenges this scene, you may wish to warn your players not to play all three of their cards during these starting challenges (or all their card plays for the scene, in any case, if you are using different settings from the defaults).

Players get to get creative with the outcomes on these challenges - they're quite open. If you'd rather have more control over things starting out, or if your group doesn't seem comfortable with creating the details in the outcomes, you may wish to specify more clearly what "useful item" is found or what "safe location" is discovered. Making these sorts of things up can be a lot of fun for players, though - and for you as narrator - so if it feels possible, try letting players have more freedom with the details.

Setting Information:

This starter takes place on an uncharted alien world which the crew of the Dauntless had been tasked with exploring. The Dauntless itself is not present yet - the characters took one of the exploration shuttles on this mission. The Dauntless may arrive during the game as a change to the story, or its arrival may take place at the end of the game - the event everything builds towards.

The nature of the world is up to you, and depends on where, precisely, you would like the story to go. You might start with either the Planet DRX-31880 or the Planet EV-1996 location cards, or feel free to make up your own as suits the direction you'd like to go with the story. I've set things up with a jungle environment above by default, which fits DRX-31880 best, but that's a fairly easy modification to the narration if you'd like to have a different sort of environment.

The Dauntless itself is an exploratory space vessel with several decks in the offical cards, which should have a fairly large crew. The player characters and any NPCs you decide to have as part of the crash landing are a small subset of this crew. The Dauntless knows they are here, so it will come and look for them.

Moving Forward:

Where do you go from here? Well, there's quite a lot of options:
  • Hostile Sentients: Maybe what brought the shuttle down was an intentional attack by a hostile force. Are they native to this world? Perhaps they are from an old enemy of humanity, or perhaps they are a new foe. With this idea, it's best to hint at the possibility of these sentients early on - maybe as early as right after these starting challenges, by having someone notice that some of the shuttle's damage looks like it was hit by a powerful energy pulse. Introduce them as actual antagonists as early as scene 2, and either have the players play the mouse to their cat and try to reach a place where they can safely signal the Dauntless, or find a reason they need to confront the hostiles directly. Is peace possible?
  • Survival: With this, it's all about survival - the players are faced with challenges from wildlife and plants and unusual weather and anything else that seems interesting that you can throw at them. The story is all about waiting for the arrival of the Dauntless. You'll want to be careful to give players reasons to be active, though - what are the group's actual moment-by-moment tasks? Finding food and shelter, chasing after dangerous wildlife that also stole something crucial, saving an endangered crewmate...those are the sorts of challenges that can give the story a sense of momentum. It is harder to do a pure survival story than a story with solid antagonists. One angle that you can approach, then, is to find an antagonist - why did the ship crash? Maybe someone on the crew didn't want something on this planet to be found, and committed sabotage...and maybe he's working against the crew even now. Or, maybe there's just an incompetent NPC officer who tries to assert his authority and gets the group into dangerous trouble.
  • A Trap! With this one, it's about the Dauntless. Bringing down the shuttle was a trap set by a hostile force, but a force that doesn't fully reveal itself until the halfway point when Dauntless arrives. Perhaps the players can realize the danger before then, and work to stop the plans of the aliens, or perhaps they struggle with their survival until the arrival and then have to work to take back Dauntless when the hostiles take it over.
There's sure to be more you could do - maybe the world is the home not of a hostile alien force, but of an inexplicable supernatural entity or other being beyond human understanding. Maybe the world itself is sentient and trying to kill the characters. Maybe they all actually died in the crash and their existence now is a purgatory where they have to work through their faults and come to understand themselves better...there's a lot you can do with this as a launching pad, so take the story where it seems to go...or just see what your players come up with and go from there, as suits your narration style.

I hope that you find this starter useful for your games! 

Wednesday, March 27, 2019

LMH Mixtape #49: Koichi Sugiyama

Koichi Sugiyama was a famous composer in more traditional musical circles before he got involved with Dragon Quest, a game which quickly expanded into one of the most popular video game series in...

The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).

Tuesday, March 26, 2019

Pubg 0.9 Beta Version Download Now

                      


Hello Friends That is My Blog And I am showing how to download pubg New Version .0.9  On Android Device watch Full Process.


                         Screenshot






🔲Minimum Requirement

⚪️3Gb Ram On Mobile.
⚪️1.47Gb Storage.
⚪️Android version Lolipop.
⚪️3G 4G Network Minimum.

🔲How to Install

⚪️First Download Game  fille.
⚪️AND install Pubg New Beta 0.9 update.

🔲How To Download

The link is available you easily Download The Download link low servers links You Have Maximum Speed Of Downloading.


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Download Link 


     Click Here



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Everything About PUBG

What is PUBG?     


Everything about PUBG
PUBG

        Everyone knows about PUBG these days. PUBG is an online battle royale game. The developer of PUBG is Brendan Greene and it is published by PUBG Corporation. It is a survival game in which a maximum of 100 players can participate. The players will kill each other in a map until the last player remains alive and wins the match. The winner gets a "WINNER WINNER CHICKEN DINNER" slogan

              PUBG is available in platforms like Android, iOS, Windows, PS4, and Xbox One.

 Gameplay of PUBG

           Each match starts with players parachuting from a plane onto a selected map area. At present, there are 4 playable maps and these are Erangel, Sanhok, Miramar, and Vikendi. Once they land on one of the four maps from the sky, players search in houses, towns etc. to find many items and equipment including weapons, vehicles, and other surviving tools. Once a player is dead, his clothes, guns, ammo, etc can be looted by other players. 


           After every few minutes, the safe zone or playable area of the map begins to shrink down and the map becomes smaller and smaller enhancing the chances of an encounter of remaining players. If a player remains out of the safe zone, his life begins decreasing until his death.


        During the game, a plane flies over various parts of the playable map and drop many necessary packages. These packages contain special and rare items which are very rare to find in the normal houses or towns. Players in greed of getting those items encounter their enemies and thus a war begins making more players end up their life. 


        The players keep fighting until the last player wins the match by defeating all other remaining players. The winner then earns a " WINNER WINNER CHICKEN DINNER" promotion. The player also earns some in-game currency with which they can buy accessories from the game store.


Others

Besides the 4 maps of PUBG as described above, it is rumored that PUBG will launch their fifth map Venezia in the global 0.12 or 0.13 version. 
              It is said that the developer of the map is James Coreman. He is an employee at the PUBG Corporation. It is also believed that the map has been inspired by a city in Venice, Italy. Venice is a city in Italy which is well known for its large number of canals, bridges and small islands.

To know more about the island click here.

To know about the sad story of Erangel click here.

To know about the dark horror story of Sanhok click here.

To know how PUBG earns money click here.

To visit the official PUBG click here.

To know more about PUBG click here.

          

Math Explorables

There are times when I'm on YouTube watching a math video that I think, "oh, that would be fun to play with!" What I should do is recreate the diagram in Desmos or Geogebra. But instead I just move on to another video. Recently I decided I should try making some diagrams, in part to improve my Javascript/web skills, but in part because it seemed like it'd be fun! So I did this for two math videos:

Mathologer multiplication on a circle
3Blue1Brown Feynman's Last Lecture

Both of these were quick, under an hour (mostly fiddling with colors, line widths, transparency, etc): an ellipse from line segments, multiplication with modulo on a circle.

Saturday, March 23, 2019

ouo.io - Make short links and earn the biggest money



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